Doctors Orders - Player
Doctors' Orders - Player Portal
[Note - this is the player portal. Moderators should go to https://health-econ-games.itch.io/doctors-orders-moderator to set up and run the game]
Doctors' orders is a multi-player game (up to 60 players) simulating a primary care market. The primary use case is for pedagogical purposes in health economics courses or other courses with topics related to information asymmetry and credence goods.
In the game, some players are assigned to be "Doctors" who sell medical advice and treatments to others assigned to be "Patients." Patients are seeking care for a cut that may or may not be infected. Doctors provide advice to patients on whether to purchase stitches or bandaids, which are sold by the doctor. The objective of patients and doctors is to earn the most "credits" across rounds. Doctors' credits depend on sales of treatments, while patients' credits depend on what they choose to purchase and their randomly-drawn infection status (only revealed at the end of each round). A full description of the game can be found at https://ssylvia.io/docs-and-patients-game
This game was designed by Sean Sylvia (University of North Carolina), Marisa Domino (Arizona State University), and Diane Pozefsky (University of North Carolina) based on an in-person classroom game designed by Marisa Domino. Programing and graphical design was done by Andres at Brave New Games (https://bravenewgames.com/). Funding for game development was provided by the Hayek Fund at the Institute for Humane Studies, George Mason University.
Status | Prototype |
Platforms | HTML5 |
Author | health-econ-games |
Genre | Educational |
Made with | Unity |
Tags | Economy, Multiplayer |